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Слайды и текст к этой презентации:
№1 слайд![OCULUS RIFT](/documents_6/037b1e29146a492891bb0ae102a7b914/img0.jpg)
Содержание слайда: OCULUS RIFT
№2 слайд![The Oculus Rift is an](/documents_6/037b1e29146a492891bb0ae102a7b914/img1.jpg)
Содержание слайда: • The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR
• Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.
№3 слайд![Virtual Reality VR , is a](/documents_6/037b1e29146a492891bb0ae102a7b914/img2.jpg)
Содержание слайда: • Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
• Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc.
• It involves the recreation of human senses (sight, sound, touch, taste, smell)
№4 слайд![Sensorama by Morton Heilig in](/documents_6/037b1e29146a492891bb0ae102a7b914/img3.jpg)
Содержание слайда: Sensorama by
Morton Heilig in 1962
• Displayed stereoscopic 3D images in a wide-frame view
• Supplied stereo sound
№5 слайд![First virtual reality](/documents_6/037b1e29146a492891bb0ae102a7b914/img4.jpg)
Содержание слайда: • First virtual reality head-mounted display
• Supported head tracking
№6 слайд![First consumer head-mounted](/documents_6/037b1e29146a492891bb0ae102a7b914/img5.jpg)
Содержание слайда: • First consumer head-mounted display
• Displayed colour graphics
• Used hand gestures to interact with a virtual world
№7 слайд![Marketed as the first](/documents_6/037b1e29146a492891bb0ae102a7b914/img6.jpg)
Содержание слайда: • Marketed as the first portable game
console that could display “true 3D graphics”
• Monochromatic display
• Used oscillating mirrors to create a 3D effect
№8 слайд![Uses lenses and a split](/documents_6/037b1e29146a492891bb0ae102a7b914/img7.jpg)
Содержание слайда: • Uses lenses and a split
screen to display 3D graphics
It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels.
Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers.
• 110 degree field of view
№9 слайд![](/documents_6/037b1e29146a492891bb0ae102a7b914/img8.jpg)
№10 слайд![](/documents_6/037b1e29146a492891bb0ae102a7b914/img9.jpg)
№11 слайд![Video is sent to the Oculus](/documents_6/037b1e29146a492891bb0ae102a7b914/img10.jpg)
Содержание слайда: • Video is sent to the Oculus Rift via HDMI cable.
• It also includes USB, which carries data and power to the device.
№12 слайд![Tracking the position of your](/documents_6/037b1e29146a492891bb0ae102a7b914/img11.jpg)
Содержание слайда: • Tracking the position of your head in 3D space
is critical to the way the Rift works.
• One of the ways it achieves this is
with a series of infrared LEDs
embedded in the headset, which are monitored
by a webcam-like camera placed nearby
№13 слайд![Feed is send into the](/documents_6/037b1e29146a492891bb0ae102a7b914/img12.jpg)
Содержание слайда: • Feed is send into the headset, which connects to your head
via vertical and horizontal straps, with the uppermost strap including the
HDMI and USB cable.
• Further customisation is achieved with two pairs of
lenses, which magnify the screen so it fills your field of view
№14 слайд![Within the headset sits a](/documents_6/037b1e29146a492891bb0ae102a7b914/img13.jpg)
Содержание слайда: • Within the headset sits a single custom motherboard, which
includes an ARM (Advanced RISC Machines) processor
and control chips for the LEDs.
• The “Adjacent Reality Tracker" which was developed independently
of the Oculus Rift, but has since become a key component
№15 слайд![The ART features a](/documents_6/037b1e29146a492891bb0ae102a7b914/img14.jpg)
Содержание слайда: • The ART features a magnetometer, a gyroscope and an accelerometer,
all of which combine to accurately track the rift across all three
dimensions of three-dimensionality.
• The ART can track infinitesimally tiny head movements, even if
you're on a rollercoaster during an earthquake.
№16 слайд![Its x HD resolution delivers](/documents_6/037b1e29146a492891bb0ae102a7b914/img15.jpg)
Содержание слайда: • Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each eye.
• Its refresh rate of 60 Hz keeps things smooth
№17 слайд![A huge amount of data is](/documents_6/037b1e29146a492891bb0ae102a7b914/img16.jpg)
Содержание слайда: • A huge amount of data is continually sent back and forth between the
positional tracker, the headset, the computer and its software.
• It results in an incredibly smooth VR experience.
• Adjustments such as brightness and contrast are made via Oculus' software.
• It also includes the ability to calibrate the Rift, set your height and
enter your interpupillary distance (IPD), i.e., the size of the gap between your pupils
№18 слайд![Oculus Audio SDK allows the](/documents_6/037b1e29146a492891bb0ae102a7b914/img17.jpg)
Содержание слайда: • Oculus Audio SDK allows the use of Head-Related Transfer
Function (HRTF) technology.
• HRTFs simulate the changes to a sound when it reaches your
head from a point in space.
• It does this by referencing data that represents changes that would
happen to a sound coming from that direction.
№19 слайд![Games currently with full or](/documents_6/037b1e29146a492891bb0ae102a7b914/img18.jpg)
Содержание слайда: Games currently with full
or partial support include:
• Left 4 Dead
• Skyrim
• Half-Life 2
• BioShock
• Star Citizen
• Elite: Dangerous 20
№20 слайд![Users encounter Motion](/documents_6/037b1e29146a492891bb0ae102a7b914/img19.jpg)
Содержание слайда: • Users encounter Motion Sickness.
• Current Model not very glass friendly.
• Heavy Weight Design.
• High Cost.
№21 слайд![](/documents_6/037b1e29146a492891bb0ae102a7b914/img20.jpg)