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Слайды и текст к этой презентации:
№2 слайд
![Introduction Lectures -](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img1.jpg)
Содержание слайда: Introduction
Lectures 1-5: One-shot games
The game is played just once, then the interaction ends.
Players have a short term horizon, they are opportunistic, and are unlikely to cooperate (e.g. prisoner’s dilemma).
Firms, individuals, governments often interact over long periods of time
Oligopoly
Trade partners
№3 слайд
![Introduction Players may](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img2.jpg)
Содержание слайда: Introduction
Players may behave differently when a game is repeated. They are less opportunistic and prioritize the long-run payoffs, sometimes at the expense of short-term payoffs.
Types of repeated games:
Finitely repeated: the game is played for a finite and known number of rounds, e.g. 2 rounds/repetitions.
Infinitely: the game is repeated infinitely.
Indefinitely repeated: the game is repeated for an unknown number of times. The interaction will eventually end, but players don’t know when.
№5 слайд
![A model of price competition](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img4.jpg)
Содержание слайда: A model of price competition
The equilibrium that arises from using dominant strategies is worse for every player than cooperation.
Why does defection occur?
No fear of punishment
Short term or myopic play
What if the game is played “repeatedly” for several periods?
The incentive to cooperate may outweigh the incentive to defect.
№6 слайд
![Finite repetition Games where](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img5.jpg)
Содержание слайда: Finite repetition
Games where players play the same game for a certain finite number of times. The game is played n times, and n is known in advance.
Nash Equilibrium:
Each player will defect in the very last period
Since both know that both will defect in the last period, they also defect in the before last period.
etc…until they defect in the first period
№7 слайд
![Finite repetition When a](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img6.jpg)
Содержание слайда: Finite repetition
When a one-shot game with a unique PSNE is repeated a finite number of times, repetition does not affect the equilibrium outcome. The dominant strategy of defecting will still prevail.
BUT…finitely repeated games are relatively rare; how often do we really know for certain when a game will end? We routinely play many games that are indefinitely repeated (no known end), or infinitely repeated games.
№8 слайд
![Infinite Repetition What if](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img7.jpg)
Содержание слайда: Infinite Repetition
What if the interaction never ends?
No final period, so no rollback.
Players may be using history-dependent strategies, i.e. trigger/contingent strategies:
e.g. cooperate as long as the rivals do
Upon observing a defection: immediately revert to a period of punishment (i.e. defect) of specified length.
№15 слайд
![Discounting future payoffs](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img14.jpg)
Содержание слайда: Discounting future payoffs
Recall from the analysis of bargaining that players discount future payoffs. The discount factor is δ= 1/(1+r), with δ < 1.
r is the interest rate
Invest $1 today get $(1+r) next year
Want $1 next year invest $1/(1+r) today
For example, if r=0.25, then δ =0.8, i.e. a player values $1 received one period in the future as being equivalent to $0.80 right now.
№18 слайд
![Defection? When r is high r](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img17.jpg)
Содержание слайда: Defection?
When r is high (r>minimum{1,2}, i.e. r>1 in this example), cooperation cannot be sustained.
When future payoffs are heavily discounted, present gains outweigh future losses.
Cooperation is sustainable only if r<1, i.e. if future payoffs are not too heavily discounted.
Lesson: Infinite repetition increases the possibilities of cooperation, but r has to be low enough.
№19 слайд
![Games of unknown length](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img18.jpg)
Содержание слайда: Games of unknown length
Interactions don’t last forever: Suppose there is a probability p<1 that the interaction will continue next period Indefinitely repeated games.
present value of 1 tomorrow is
Future losses are discounted more heavily than in infinitely repeated games, because they may not even materialize. Cooperation is more difficult to sustain when p<1 than when p=1.
№20 слайд
![Games of unknown length The](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img19.jpg)
Содержание слайда: Games of unknown length
The effective rate of return R is the rate of return used to discount future payoffs when p<1. R is such that:
i.e. the discount factor δ is lower when p<1.
R>r, and future payoffs are more heavily discounted, which decreases the possibilities of cooperation.
№21 слайд
![Games of unknown length We](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img20.jpg)
Содержание слайда: Games of unknown length
We found that the condition for defecting against a TFT player is:
e.g. suppose that r=0.05 no defection
Now assume that there is each period a 10% chance that the game stops: p=0.90.
R=0.16 (still <1, hence no defection)
If instead p=0.5, then R=1.1, and there is defection (1.1>minimum{1,2}).
№26 слайд
![The Axelrod Experiment](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img25.jpg)
Содержание слайда: The Axelrod Experiment:
Assessing trigger strategies
Axelrod (1980s) invited selected specialists to enter strategies for cooperation games in a round-robin computer tournament.
Strategies specified for 200 rounds.
TFT obtained the highest overall score in the tournament.
Why did TFT win?
TFT's can adapt to opponents. It resists exploitation by defecting strategies but reciprocates cooperation.
Programs that defect suffer against TFT programs.
Programs that never defect lost against programs that defect.
№27 слайд
![The Axelrod Experiment](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img26.jpg)
Содержание слайда: The Axelrod Experiment:
Assessing trigger strategies
In another experiment, some “players” were programmed to defect, some to cooperate, some to play trigger strategies such as TFT and grim.
The programs that do well “reproduce” themselves and gain in population. The losing programs lose population.
After 1000 rounds, TFT accounted for 70% of the population.
TFT does well against itself and other cooperative strategies.
Defecting strategies fare badly when their own kind spreads, and against TFT.
№28 слайд
![The Axelrod Experiment](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img27.jpg)
Содержание слайда: The Axelrod Experiment:
Assessing trigger strategies
According to Axelrod, TFT follow the following rules:
“Don’t be envious, don’t be the first to defect, reciprocate both cooperation and defection, don’t be too clever.”
Folk theorem: two TFT strategies are best replies for each other (i.e. it is a Nash Equilibrium).
However, other Nash equilibria also exist, and may involve defecting strategies.
№30 слайд
![Cournot in repeated games In](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img29.jpg)
Содержание слайда: Cournot in repeated games
In a one-shot Cournot game, the unique NE is that producers defect rather than cooperate. Cooperation yields higher payoff, but is not stable.
Cartels do form, and governments may have to intervene to prevent cartel formation. Some cartels are unstable, but some are stable.
№31 слайд
![Cournot in repeated games How](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img30.jpg)
Содержание слайда: Cournot in repeated games
How to reconcile the Cournot model with the fact that many cartels are formed?
Repetition increases the possibilities of cooperation, provided that producers attach sufficient weight on future payoffs (low r).
“Short-termism” makes cartels less stable.
№32 слайд
![Cournot in repeated games](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img31.jpg)
Содержание слайда: Cournot in repeated games
High p also helps.
Cartels are more likely to be stable in “static” industries, where producers know that they will have a very long-term relationship.
e.g. OPEC. The list of oil exporting countries is unlikely to change much over the next decades.
In “dynamic” industries, where market shares quickly change, collusion is less stable.
№33 слайд
![Other factors affecting the](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img32.jpg)
Содержание слайда: Other factors affecting the possibilities of collusion I
The more complex the negotiations, the greater the costs of cooperation (and create a cartel)
It is easier to form a cartel when…
Few producers are involved.
77% of cartels have six or fewer firms (Connor, 2003)
The market is highly concentrated.
Cartel members usually control 90%+ of the industry sales (Connor, 2003)
Producers have a nearly identical product.
If the products are different it is difficult to spot cheating because different products naturally have different prices
№34 слайд
![Other factors affecting the](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img33.jpg)
Содержание слайда: Other factors affecting the possibilities of collusion II
The incentive to defect from the cartel are larger when there are many producers. Consider an industry with N producers. π is the monopoly profit.
Profit if all producers cooperate: π /N
Profit if one defects: become a monopolist and get π
Profit if is being punished: 0
As the number of producers rises, the gain from defection increases:
π - π /N increases with N. With a high number of producers, the incentives to defect are strong.
№35 слайд
![Summary One-shot games](/documents_6/9e0e37addb1912c743d052dc6f5ec523/img34.jpg)
Содержание слайда: Summary
One-shot games: defection in equilibrium.
Having a finite number of repetitions does not increase the possibilities of defection.
Infinite repetitions can induce players to cooperate, but r has to be low enough.
Players may use trigger strategies, and experiments suggest that TFT is a strong strategy.
In indefinitely repeated games, a low p is associated with reduced possibilities of cooperation.
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